XR Testing
This secion is all about the testing experience during the semester.
Last updated
This secion is all about the testing experience during the semester.
Last updated
By the end of our first sprint everything was terrible 🤣. All the things we wanted to test were breaking and we were not able to fix it in time for the testing session. Fortunately for us we were able to borrow a Quest and work 'like developers' during the final weekend before our sprint review.
On the morning of our sprint review we were able to test with multiple users.
So how did we test? The first thing we did was make a test plan. Here we explain how we would set up the experience for the users, what we would explain and after the testing session we would observe the users and give them a structured interview.
So what were the results?
And finally, the results.
The following tests we did kind of the same way. made a test procedure where we set up the player, and let them experience it.
And from this we made a list of improvement points.
For our final test plan we wanted some concrete data.Since all of our previous test sessions were basically failures we needed this one to go well. We started off by making a list of our test goals and a hypothesis the we thought people would agree on.
To get all the answers we made a google form and analysed the results.