5 Companies

This week 5 companies came to pitch a problem they had which we needed to come up with a solution.


To start off the first company was SpecialistenNet. Their question was 'how can we use VR to prevent psychiatric problems.'

We finally decided that we were going to make a game/experience where the user could choose their own environment and home/building. In that building the user would be able to take part in one (or more) of their hobbies. By placing blueprints, the user could create a wireframe of some sort which the user could construct the chosen activity the want to do. For example the user likes to paint, they could build an easel. afterwards they would need to collect resources (we were thinking a truck would deliver it to the door) and they could then start constructing. Once the blueprint was completed they would be able to paint.

Another example would be if someone like to go explore they could walk out the door and head into the forest and maybe even birdwatch with a pair of binoculars.

During the final pitch to SpecialistenNet they seemed very pleased, however this was not what they had in mind at the start, it sounded like something very promising!

Fashion Research Technology

FRT was bit of a doozy. It took us quite some time to come up with some solutions for this one because we just had no idea where to even start. Their questions were: 'though how these synchronous realtime worlds can be build and how they are experienced by users? Even while there are some games out there that let users live in virtual worlds, no good examples out there yet where the effect of living partly in real-time virtual universes can be studied. How do we build persistent and synchronous interactive worlds? How do we make them intuitive and enable citizens to influence the world and intertwine it with the physical world we are living in? And how does the metaverse affect our sense of belonging?'

Yes a mouthful we thought so also. After about 2 days of discussing a lot of different things we could do for this company we finally came to a decision, that was exactly what we were going to suggest!

for more information about our concept for FRT see our PowerPoint.

Gemeente Amsterdam

Gemeente Amsterdam was the third on the list. Their problem was 'How can VR be used to: become aware of the blind spots and silent assumptions and make colleagues aware of the unconscious bias in a pleasant, safe environment?


Inspark took us quite a while. Because none of us had ever tested the Hololense we could only guess how it would work in practice, thats even without a room that people can interact with connected to it. After a bit of brainstorming we decided to grab the Hololense from the lab and play around with it a bit so we knew what we were dealing with.


Coming up with an idea for Shoeby was pretty hard. Eventually we came up with quite a few different ideas but none of them were really a preference on my list.

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